Dares Truth or Dare Questions
Just the dare challenges
About these dares only prompts
All challenge, no questions — for a group that would rather do something than admit something. Every dare here can be completed in the room you are already in, within a minute or two, with nothing you do not already have. That constraint is deliberate: dares that need props, an audience of strangers, or a trip outside are the ones that stall a game.
Best for: High-energy parties, groups that have gone quiet, and anyone who hates being asked about themselves.
- → Time-limit every dare to sixty seconds. Long dares kill the pace for everyone watching.
Featured
Complete the Dare
Do 50 squats right now
All 20 Dares
Do 50 squats right now
Eat a spoonful of mustard
Let someone draw on your face
Keep a straight face while everyone tries to make you laugh
Wear your clothes inside out for the rest of the game
Do a handstand against the wall for 30 seconds
Let someone style your hair any way they want
Sing everything you say for the next 5 minutes
Do your best impression of a celebrity until someone guesses who
Call a random number and sing happy birthday to whoever answers
Do the worm dance move
Let someone blindfold you and feed you something unknown
Do 20 burpees right now
Let someone take an embarrassing photo of you
Act out a dramatic death scene from a movie
Do your best moonwalk across the room
Hold a plank for 1 minute while telling a joke
Spin around 10 times then walk in a straight line
Let someone write a word on your forehead
Speak only in rhymes for the next 10 minutes
How to Play Truth or Dare
Truth or Dare gives each player a choice: answer a question honestly, or complete a challenge. It has survived for generations because the choice itself is the game — deciding which you are less willing to do says as much as either answer.
The rules
- Choose who goes first, then take turns clockwise.
- The player whose turn it is picks truth or dare before hearing the prompt.
- Read the next prompt of that type from the list, or draw one at random.
- The player answers honestly or completes the dare. Passing is always allowed.
- Play passes to the left. Rotate who reads so nobody controls the game.
Ways to change it up
- Spin the bottle. Spin to choose the next player instead of taking turns in order — less predictable, and nobody can plan ahead.
- Three passes. Each player gets three passes for the whole game. Once they are gone, they are gone.
- Group dare. Everyone completes the dare together. Takes the pressure off and is much funnier to watch.
Frequently Asked Questions
How many truths and dares are on this page?
0 truths and 20 dares — 20 prompts in total, all listed in full on this page.
Can a player refuse a dare?
Always. Agree before the first round that anyone can pass without giving a reason, and that the group moves on without comment. Games where passing is treated as a forfeit are the ones that end badly.
What makes a good dare?
One that can be finished in about a minute, in the room you are already in, with nothing you do not already have, and that nobody will still be dealing with tomorrow. Dares involving strangers, heights, vehicles, other people's belongings or anything posted online are not worth the story.
Is this list free to use?
Yes. Every prompt on this page is free to read, play from, print, or read aloud at an event. There is no account, no paywall and no download required — the full list is on this page.
How are these prompts checked?
Every prompt is reviewed by a person before it is published, and each one is tagged with the audiences it is suitable for. Anything that does not fit its rating gets corrected. You can report a prompt from the link at the bottom of any card.