Funny Truth or Dare Questions
Hilarious truths and dares
About these funny prompts
Selected purely on how reliably they make a room laugh. The truths are the ones with a story behind them and the dares are short performances, so the game keeps moving and nobody has to be brave. This is the set to reach for when the group is mixed, tired, or does not know each other well enough for anything sharper.
Best for: Mixed groups, work socials, family parties, and warming up a room before a longer game.
Featured
Tell the Truth
What is the weirdest thing you've ever eaten?
All 10 Truths
What is the weirdest thing you've ever eaten?
What is your most embarrassing autocorrect fail?
What is the dumbest way you've been injured?
What is the weirdest dream you've ever had?
What is your most cringe-worthy pick-up line?
What is the dumbest thing you've ever said?
What is the silliest thing you've done when no one was watching?
What is the weirdest thing you do when you're alone?
What is the funniest thing you've seen someone else do?
What is the most ridiculous lie you've told?
All 10 Dares
Speak in pig latin for the next 3 rounds
Do your best impression of a siren
Act like a chicken until your next turn
Try to lick your elbow
Do your best evil laugh
Do your best impression of a baby crying
Narrate your actions like a nature documentary for 2 minutes
Pretend the floor is lava and act accordingly for 1 minute
Do your best alien impression
Pretend you're a news anchor and deliver breaking news about what just happened
How to Play Truth or Dare
Truth or Dare gives each player a choice: answer a question honestly, or complete a challenge. It has survived for generations because the choice itself is the game — deciding which you are less willing to do says as much as either answer.
The rules
- Choose who goes first, then take turns clockwise.
- The player whose turn it is picks truth or dare before hearing the prompt.
- Read the next prompt of that type from the list, or draw one at random.
- The player answers honestly or completes the dare. Passing is always allowed.
- Play passes to the left. Rotate who reads so nobody controls the game.
Ways to change it up
- Spin the bottle. Spin to choose the next player instead of taking turns in order — less predictable, and nobody can plan ahead.
- Three passes. Each player gets three passes for the whole game. Once they are gone, they are gone.
- Group dare. Everyone completes the dare together. Takes the pressure off and is much funnier to watch.
Frequently Asked Questions
How many truths and dares are on this page?
10 truths and 10 dares — 20 prompts in total, all listed in full on this page.
Can a player refuse a dare?
Always. Agree before the first round that anyone can pass without giving a reason, and that the group moves on without comment. Games where passing is treated as a forfeit are the ones that end badly.
What makes a good dare?
One that can be finished in about a minute, in the room you are already in, with nothing you do not already have, and that nobody will still be dealing with tomorrow. Dares involving strangers, heights, vehicles, other people's belongings or anything posted online are not worth the story.
Is this list free to use?
Yes. Every prompt on this page is free to read, play from, print, or read aloud at an event. There is no account, no paywall and no download required — the full list is on this page.
How are these prompts checked?
Every prompt is reviewed by a person before it is published, and each one is tagged with the audiences it is suitable for. Anything that does not fit its rating gets corrected. You can report a prompt from the link at the bottom of any card.