Truths Truth or Dare Questions
Just the truth questions
About these truths only prompts
The dare-free version, for groups where half the room will not get up but everyone will talk. This is closer to a confession game than a party game, and it suits a smaller circle, later in the evening, sitting down. It also solves the practical problem of playing somewhere you cannot make noise or move around.
Best for: Late-night conversations, small groups, trains and planes, and anywhere a dare is impossible.
- → Ask a follow-up question after every answer. One question rarely gets the real story.
Featured
Tell the Truth
What is something you've never told your best friend?
All 20 Truths
What is something you've never told your best friend?
What is your biggest insecurity?
What is a deal-breaker for you in relationships?
What is the meanest thing you've thought about someone?
What is a secret you've kept from your family?
What is a fear you have never told anyone about?
What is the worst lie you've ever told?
What is your guilty pleasure TV show?
What is something you pretend to understand but don't?
What is the most hurtful thing someone has said to you?
What is your worst habit?
What is something you wish you could take back?
What is your biggest pet peeve about other people?
What is the most embarrassing thing in your room?
What is a belief you hold that most people disagree with?
What is the last thing you searched on your phone?
What is a lie you tell yourself?
What was your most awkward first date?
What is something you've done that you're proud of but never told anyone?
What is your biggest regret in life so far?
How to Play Truth or Dare
Truth or Dare gives each player a choice: answer a question honestly, or complete a challenge. It has survived for generations because the choice itself is the game — deciding which you are less willing to do says as much as either answer.
The rules
- Choose who goes first, then take turns clockwise.
- The player whose turn it is picks truth or dare before hearing the prompt.
- Read the next prompt of that type from the list, or draw one at random.
- The player answers honestly or completes the dare. Passing is always allowed.
- Play passes to the left. Rotate who reads so nobody controls the game.
Ways to change it up
- Spin the bottle. Spin to choose the next player instead of taking turns in order — less predictable, and nobody can plan ahead.
- Three passes. Each player gets three passes for the whole game. Once they are gone, they are gone.
- Group dare. Everyone completes the dare together. Takes the pressure off and is much funnier to watch.
Frequently Asked Questions
How many truths and dares are on this page?
20 truths and 0 dares — 20 prompts in total, all listed in full on this page.
Can a player refuse a dare?
Always. Agree before the first round that anyone can pass without giving a reason, and that the group moves on without comment. Games where passing is treated as a forfeit are the ones that end badly.
What makes a good dare?
One that can be finished in about a minute, in the room you are already in, with nothing you do not already have, and that nobody will still be dealing with tomorrow. Dares involving strangers, heights, vehicles, other people's belongings or anything posted online are not worth the story.
Is this list free to use?
Yes. Every prompt on this page is free to read, play from, print, or read aloud at an event. There is no account, no paywall and no download required — the full list is on this page.
How are these prompts checked?
Every prompt is reviewed by a person before it is published, and each one is tagged with the audiences it is suitable for. Anything that does not fit its rating gets corrected. You can report a prompt from the link at the bottom of any card.